Zealots are the infantry units of the Protoss. They are the strongest of the Zerglings and Marines and can easily wipe them out. They attack by melee making them vulnerable to air units. In the early game they are very useful but you need to watch out for units that can kite them.
Charge - Their upgrade is Charge which is researched at the Twilight Council. If you have Zealots in the late game against a large army of ranged units like Siege Tanks then getting this upgrade can be powerful. It is auto-casted when enemy units are nearby. They increase their speed to close the gap instantly to start attacking. It has a cool down time of 10 seconds.
2 Gateway Rush - This is a cheesy play of the Protoss like early Dark Templars. Basically it is all about mining on minerals only. Forget the Assimilator for now. You will be using all of your Chrono Boost on a small army of Zealots to try and take your opponent out right away. This is really an all-in strategy meaning it is very difficult to recover from if it fails because all of your resources will be poured into this. Here is a build order you can follow.
9/10 Pylon11/18 Gateway13/18 GatewaySend all of your Zealots directly over to your opponents base and if he is not prepared for this rush you can easily rush in and take out their units. Zealots are strong against Marines and Zerglings. They can be kited against units such as Stalkers, Reapers, and even Marauders with Concussive Shells. Also they can be blocked out by Sentry Force Fields. This rush is very risky and usually only works in the lower leagues.
Strong Against
Zerg - ZerglingsTerran - Marines, ThorsProtoss - ImmortalsNot Bad Against
Zerg - Hydralisks, QueensTerran - Ghosts, Marauders, Siege Tanks, VikingsProtoss - Stalkers, SentriesWorst Enemies
Zerg - Banelings, Roaches, Ultralisks, Brood Lords, MutalisksTerran - Banshees, Reapers, Hellions, BattlecruisersProtoss - Colossi, Dark Templars, Archons, Motherships, Void Rays, PhoenixAgainst another Protoss player Zealots can work out well. You just have to watch out for a tech to Colossi since they will make it very hard to win battles. If your opponent is teching then rushing them with Zealots can work. Just beware of Sentries blocking the ramp. If you are facing Immortals then Zealots will be a perfect counter.
When facing Terran you need to be careful if you are going for a Zealot rush because if they scout two Gateways instead of the Cybernetics Core they can easily get Reapers to kite your Zealots all day long. If your opponent is going for lots of Siege Tanks then Zealots with Charge will be devastating. Zealots also do great against mass Marines since they are too slow to kite them.
Zealots are the counter for Zerglings in PvZ. Just watch out for the transition to either Banelings or Roaches since both do quite well against Zealots. It is always best to have Sentres and Stalkers in the mix because Sentries can trap their units so your Zealots can catch them and Stalkers can sit in the back to shoot them down at the same time.
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